Preparing individual structural pieces…
RIGID BODY PHYSICS
Building footprints, road centerlines, parking areas, ponds and sports fields follow OpenStreetMap geometry, identified and checked against the official GIST illustrated map and building photographs. Heights, facade details, individual plantings and structural interiors are approximated for gameplay. This is an unofficial, independently made game, with no affiliation, endorsement or sponsorship from GIST. It is fictional entertainment and does not promote real-world violence. It is not an engineering or damage prediction tool.
모바일: 시점 이동 모드에서 드래그로 회전, 두 손가락으로 확대·이동합니다. 발사 모드에서 드래그로 조준하고, 레이저는 누르고 있으면 연사됩니다.
Walls, glass, columns and floors detach separately. Unsupported sections collapse, while debris collides and settles. Up to 360 pieces use full rigid-body collisions at once; excess debris uses lighter gravity and terrain collision.
Controls: click / tap to deploy, drag to orbit, right-drag to pan, wheel to zoom. Space toggles slow motion. R rebuilds. No real weapon parameters are modeled.
공식 캠퍼스 지도는 아래 원본 사이트에서 확인할 수 있습니다. 이 게임은 GIST의 공식 서비스가 아닙니다.
Source: GIST Advanced Photonics Research Institute. Building outlines and paths in the game use OpenStreetMap data. Height and facade details are approximations. Use Top view or a landmark camera to inspect the model.